GameLogicDesign
Creative tools for creative minds
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Services

Over 20 years professional development experience in 3D Graphics, Game Engines and Tool Development.

AR/VR

VR and AR app development including HTC Vive and iOS ARKit.

Web

Web App development specializing in React, DotNet and AWS.

iOS

iPhone and iPad app development.


Games

Development of games, tools and technology for multiple platforms.

Technology Integration

Integration of your APIs, libraries and technology into other products.

Consulting

Help your team find the best solution for your products and company.

Plugins

We also create plugins for 3D applications and game engines

Unity3D

Unity

Creation of Unity based games for multiple platforms including AR and VR.

Unreal

Unreal

Development of plugins for Unreal Engine.

Unreal

Cinema 4D

Creation of custom Cinema 4D plugins, integrations and solutions.

Our Work

Here are a few examples of our work.

Wbfs Archive

Moves by Maxon

Body and Facial motion capture

Wbfs Archive

Plugins 4D

3D PDF, VR, Painting...

Wbfs Archive

CV-AR / Moves By Maxon

Facial Motion Capture

Wbfs Archive

SketchFab

Unreal Engine Plugin

Wbfs Archive

xpClothFX

Cloth Simulation Plugin

Wbfs Archive

Sculpting

Sculpting System for Cinema 4D

Wbfs Archive

Games

A series of Unity mini games

Wbfs Archive

Jet Fluids

Fluid Simulation Plugin

Wbfs Archive

CV-VRCam 1.5

360 and Stereo 360 Images

Wbfs Archive ((hot)) Jun 2026

Drops from a 4.37 GB ISO to a roughly 1.3 GB WBFS file.

Originally, WBFS was a filesystem created by Wii homebrew developers to store ISO images on USB drives without wasting space. Over time, the term "WBFS Archive" evolved to mean two things:

Almost every modern Wii loader (like USB Loader GX or WiiFlow) is optimized for .wbfs files.

stands for Wii Backup File System . Originally, it was a dedicated file system created by homebrew developers (specifically Waninkoko) to allow the Nintendo Wii to read game data from external hard drives.

The Ultimate Guide to the WBFS Archive: Preserving and Managing Nintendo Wii Software

The world of gaming has come a long way since the release of the Nintendo Wii in 2006. The console, known for its innovative motion controls and family-friendly games, captured the hearts of millions of gamers around the globe. However, as technology advanced and new consoles emerged, the Wii began to fade into the background. But for enthusiasts and retro gaming fans, the Wii's legacy lives on through the WBFS Archive, a vast digital repository of Wii games and content.

are highly recommended. They automate the naming process and can split large files (over 4GB) to fit on FAT32 drives. A Note on Modern Alternatives

Several websites historically identified as "WBFS Archive" portals include:

: Standard Wii retail discs contain exactly 4.37 GB of data (or 7.92 GB for dual-layer discs like Super Smash Bros. Brawl ). However, a large portion of this space is often filled with "junk" dummy data used to pad out the physical disc. Converting an ISO to WBFS strips away this useless filler, often reducing a game's size to under 1 GB without losing any game content.

When you back up your Wii games, you are often presented with the option to save as .iso or .wbfs . WBFS Archive Always 4.7 GB (Full size) Compressed (Small size) Storage Usage Inefficient Highly Efficient Loader Support Native Support Best For Archiving for emulator accuracy Playing on Homebrew Wii

The Team

Wbfs Archive

Kent Barber

Founder/Developer

Wbfs Archive

Tippy

Office Cat

Wbfs Archive

Parisa Shademan

Designer