Steamapi Writeminidump Jun 2026
SteamAPI_WriteMiniDump is a function within the Steamworks API
The WriteMiniDump function is a part of the Steam API's ISteamUtils interface. Its primary purpose is to generate a mini-dump file for a specified process.
Your game's current build identifier. Passing this ensures you can match the crash dump back to the exact version of the executable the player was running. How to Implement SteamAPI_WriteMiniDump
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: An optional parameter to include recent console or log output lines directly inside the dump file for additional context. Implementing SteamAPI_WriteMiniDump in C++
With SteamAPI_WriteMiniDump , the Steamworks backend handles this mapping. When a developer views the "Crashes" section in the Steamworks Partner backend, the dashboard uses the Build ID embedded in the dump to locate the corresponding symbols stored in the developer's depot. This allows for automatic resolution of the call stack, transforming raw memory addresses into readable function names and line numbers.
pExceptionInfo (void ): * A pointer to the architecture-specific exception pointers structure (e.g., EXCEPTION_POINTERS on Windows). This tracks the exact CPU state during the failure. SteamAPI WriteMiniDump
// Check the result if (!success) // Handle failure
: The game executes optional contextual logging via SteamAPI_SetMiniDumpComment to bake relevant live environmental stats directly into the file headers.
: This function currently only supports 32-bit Windows . For 64-bit applications or other operating systems, developers often use Google Breakpad or Crashpad and manually upload dumps. Passing this ensures you can match the crash
It's a function exported by steam_api.dll (or the corresponding Steam client library) that a game can call to generate a file – a compact, platform-specific crash dump containing:
Understanding SteamAPI_WriteMiniDump: A Guide to Game Crash Reporting