These settings place a heavy tax on the DX12 pipeline. 3. Roll Back to the DirectX 11 "dx11_non-rt" Beta Branch
Monitor the VRAM bar in the graphics settings menu. Keep your total texture quality allocation inside the White or Orange brackets. Going into the Red will inevitably trigger memory access faults. Renderdevicedx12.cpp Fatal D3d Error Resident Evil 2
If you want to keep DX12 active for its graphical benefits, you must tightly manage your system resources. These settings place a heavy tax on the DX12 pipeline
Before we fix it, let's briefly understand what the error means. Keep your total texture quality allocation inside the
Aggressive background software can hijack the D3D device hook, tricking the RE Engine into thinking the graphics card has been disconnected.
Lower your "Texture Quality" (e.g., from High 4GB to High 2GB). Lower Shadow Quality: Set Shadows to "Medium" or "High" rather than Maximum. Target the Slider:
| Component | Common Issue | |-----------|--------------| | | NVIDIA GTX 1060, RTX 2060/3060; AMD RX 5000/6000 series | | Driver version | Any older than 6 months; sometimes latest beta drivers | | Windows | Windows 10/11 (especially after major updates) | | RAM | 8GB or less (system RAM) |