Designed for Autodesk 3ds Max (versions 2016 and newer) [1, 2].
: Seamless blending without explicit UV coordinates. Adjust the Tiling value to scale your textures globally. 5. Create and Apply Material
– Essential utility, slightly held back by edge-case pathing issues and the lack of a non-destructive update mode. Material Texture Loader v1.8.10 for 3Ds Max 201...
is the definitive script designed to eliminate this bottleneck. Supporting a wide range of 3ds Max versions from 2018 up to 2026 , this tool automates the process of importing textures and creating materials, acting as a crucial bridge between your texture library and your viewport. What is Material Texture Loader?
If you’re looking to save hours on manual material creation, this is a must-have update. Download the latest version now! Option 2: Short & "The Fixer" (Best for Forums/Discords) Material Texture Loader v1.8.10 is out! 🚀 Designed for Autodesk 3ds Max (versions 2016 and
Automates the creation of material nodes in the Slate Material Editor. Why Upgrade to v1.8.10?
Version 1.8.10 introduces improved support for Octane and FStorm renderers, filling a gap for GPU-based rendering enthusiasts. It also addresses minor bugs found in earlier versions, such as incorrect normal map gamma settings and UI scaling issues on 4K monitors. Supporting a wide range of 3ds Max versions
The latest update for Material Texture Loader (v1.8.10) is now available! This version focuses on streamlining your PBR workflow, making it faster than ever to load, apply, and manage your texture maps within 3ds Max. What’s new in v1.8.10:
Instead of manually dragging 10+ bitmap nodes into the Slate Material Editor, connecting each to the correct input, and setting tiling parameters, users simply select a folder containing properly named texture maps. The plugin reads the filenames, identifies map types (e.g., _Albedo , _NRM , _Roughness ), and auto-builds a fully connected, render-ready material in seconds.