Jacko Dustloop ((hot)) Today
When Jack-O’ issues the Attack command, all active minions swing their tiny anchors. 11 frames.
Summary
I can provide tailored notation and frame breakdowns to help you clean up your inputs! Share public link jacko dustloop
When Arc System Works developed Guilty Gear -Strive- , they systematically reworked many legacy infinite combos and loops to make the game more accessible. Jack-O’ returned in Strive , but her toolkit was heavily modified, making the classic Xrd Dustloop impossible to recreate in the newer engine.
Initially, Jack-O’ was designed as a hybrid RTS (Real-Time Strategy) character. Her primary gameplay revolved around dropping houses (ghost spawners) that automatically spawned minions to pressure the opponent and control space. She was meant to play a defensive, runaway style. When Jack-O’ issues the Attack command, all active
According to the Dustloop Wiki, Jack-O' is functionally weak without her minions. She must fight for opportunities to summon her servants, and her primary goal is to maintain at least one servant on the screen to control space and overwhelm the opponent.
Summary
The Minion puts up a shield, absorbing enemy projectiles and strikes.
The minion performs a forward-striking swipe. This grants Jack-O massive frame advantage, allowing her to continue pressure or extend combos. Share public link When Arc System Works developed