Battletech- A Time Of War Companion.pdf Jun 2026
"BattleTech — A Time of War Companion" is a supplemental resource for the tabletop roleplaying game A Time of War (AtW), which itself is the RPG adaptation of the BattleTech setting. The Companion expands and refines rules, options, and setting detail intended to deepen cinematic and tactical roleplaying within the Inner Sphere and Periphery during the Succession Wars and later eras.
However, be warned: This is not a standalone product. You need the core A Time of War rulebook to use the Companion . Think of it as an expansion pack—more like BattleTech 1.5 than a new edition.
Rules for characters raised in isolation, from the Hanseatic League to the Umayyad Caliphate. BattleTech- A Time Of War Companion.pdf
One of the historical hurdles of BattleTech RPGs has been "scale transition"—moving a character smoothly from an RPG roleplaying scene into the cockpit of a 'Mech for a board game battle.
The Companion provides exact mathematical formulas and conversion tables to translate your RPG character directly into standard tactical combat: "BattleTech — A Time of War Companion" is
Resists the effects of blackouts and high-G maneuvers. 🎒 Advanced Equipment and Technology
BattleTech- A Time Of War Companion.pdf Game System: BattleTech (RPG) Publisher: Catalyst Game Labs You need the core A Time of War
Streamlined rules to convert your A Time of War character statistics directly into Classic BattleTech or Alpha Strike MechWarrior skills.
The BattleTech: A Time of War Companion is not just a book of optional rules; it is a modular framework. You do not need to use every rule presented. Instead, it allows GMs to turn specific "dials" to match their group's preferred playstyle. If you want a gritty, survivalist campaign focused on scavengers in the Periphery, the survival and economic rules are there. If you want a high-flying political thriller in the courts of Tharkad, the expanded social traits and faction rules have you covered.
It serves as a "crunch" expansion, providing players and Game Masters with additional options for character creation, equipment, and campaign management.
Whether your players prefer or foot-soldier roleplaying ?