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The air in the room was thick with anticipation. You’ve just found the phone that connects you to Agent 17, but to truly prove your worth and unlock the next stage of your "investigation," you need to bypass a security lock. The Hidden Clue
: Some clues only appear under specific lighting.
Which or chapter number are you currently playing? agent 17 puzzle
The premise is unique: you play as an average student who stumbles upon a broken phone at a car crash site. The phone connects you to a mysterious operative who calls herself , but she's lost her memory and mistakenly believes you are her superior. Your primary goal is to direct this amnesiac yet nearly omnipotent agent to solve your everyday problems: getting back at bullies, uncovering secrets about your peers, and navigating the complex social dynamics of your school.
: Enter 1012 or 1205 depending on your faction choice. 2. The Server Room Grid The air in the room was thick with anticipation
Many puzzles require finding a specific item in the environment during a precise time window (Morning, Afternoon, Evening, or Night) and using it on the correct target.
Safes appear in multiple character rooms throughout the game. You must locate hidden clues in the environment—such as calendar dates, book titles, or background poster details—to decipher the numbers. Which or chapter number are you currently playing
: Found early in the game; requires a 4-digit code.
Possible sets of four digits (order doesn’t matter yet) that multiply to 72: